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1. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Attacked with lance doomsdays while on the undock of FD-MLJ VII - Moon 2 - Intaki Bank Repository without consent for PvP. https://imgur.com/a/9vFSl Combat log
- by Kirtar Makanen - at 2017.01.22 04:54:37
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2. New Goon Pocos - in Science and Industry [original thread]
Psade wrote: Giant, stable alliances having a duopoly on these is honestly probably better for me, a random, than having the convenient planets constantly in flux. Of course it is the taxation choice that makes it this way. Same 10% rate I'm u...
- by Kirtar Makanen - at 2013.11.23 22:14:00
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3. Remote Repair Redux - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Kirtar Makanen wrote: Any attempt implement this is almost certainly embedded in the core of EVE's code and would likely require extensive rewriting of legacy code. At the end of the day, I bet the server doesn't track "oh...
- by Kirtar Makanen - at 2013.09.13 18:58:00
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4. Remote Repair Redux - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: We have passive tanking. We have active tanking. We have active resistance mods. We have passive resistance mods. We have generic damage controls, which combine multiple resistance effects. We have shield extenders and armor ...
- by Kirtar Makanen - at 2013.09.13 18:26:00
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5. Turrets on Freighters - in Player Features and Ideas Discussion [original thread]
RomeStar wrote: Gizznitt Malikite wrote: Medium Slots: Who cares if a freighter had an ECM burst, or a point.... no big deal. On the other hand, if a freighter can fit a MWD, it could reduce it's 40+ second align time to 10-20 seconds by sim...
- by Kirtar Makanen - at 2013.09.13 18:18:00
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6. Maximum amount of remote repair per ship - in Player Features and Ideas Discussion [original thread]
Once a blob gets big enough RRs don't matter since you can just alpha subcaps off of the field. In reality this would affect the the medium-large fleets more than the massive fleets (or groups of fleets) that you seem to be targeting. For example,...
- by Kirtar Makanen - at 2013.09.13 18:15:00
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7. Offline POs = no shield. - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Souverainiste wrote: Because those are structures only present in null, which means you can bash it with dreads, it was not intended to be possibly bashed alone. In HS, you must declare war on a POS owners corp to bash it...
- by Kirtar Makanen - at 2013.09.12 22:12:00
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8. Offline POs = no shield. - in Player Features and Ideas Discussion [original thread]
nerdman234 wrote: RubyPorto wrote: Everything else keeps their shield HP when Anchored but offline, why should POSes be different? Because not everything else has tens of millions of HP and bases resists. SBUs have ten million shiel...
- by Kirtar Makanen - at 2013.09.11 18:47:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: Ersahi Kir wrote: I'm Down wrote: Numbers don't lie, you just don't understand math at all. Your post I'm Down wrote: A ship with 50% natural resistance taking 100 damage with a 20% resistance bonus will have 55% ...
- by Kirtar Makanen - at 2013.08.01 21:50:00
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10. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Kirtar Makanen: 50, 70, 04, 05, 02, 12, 29, 01, 14, 18, 55, 65, 89, 23
- by Kirtar Makanen - at 2013.08.01 17:40:00
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11. Freighter rebalance - in Player Features and Ideas Discussion [original thread]
TharOkha wrote: Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium. Minmatar Fernir - Freighter skill bonus: 5% to agility, 10% to warp speed Caldari Charon - 5% ...
- by Kirtar Makanen - at 2013.08.01 17:26:00
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12. Tidi is gamebreaking for the smaller side - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: Murk Paradox wrote: Or TiDi the entire game when it happens. If this is implemented, remember you said this. Will be funny when you cry on the forums because your 1v1 in Scalding Pass got suddenly TiDi'...
- by Kirtar Makanen - at 2013.07.30 18:27:00
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13. Lag, TiDi, 6-VT and you... - in EVE General Discussion [original thread]
What is this 6-VT that you are referring to? There are no systems in EVE that start with 6-V.
- by Kirtar Makanen - at 2013.07.29 20:56:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Landaz wrote: Did u guys just killed the active tank sac? How much did it actually lose (compared to HAC V, not base) given the broad spectrum increase in capacitor?
- by Kirtar Makanen - at 2013.07.29 15:39:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Is there a reason that the cerberus kept its damage bonus order (i.e. generic attached to HAC, kinetic attached to cruiser)? While this could easily be due to balance issues (i.e. the RoF is more powerful), I think it could make sense that the cru...
- by Kirtar Makanen - at 2013.07.29 15:25:00
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16. So did CCP move moons to Fountain on purpose, to aid goons again? - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: I am just waiting for Ace to jump in and declare that all the Goonfleet are The Mittani's alts, that he ISBoxes to the detriment of the poor, downtrodden pubbies. Nah there are about 19 other people in goonfleet (or w...
- by Kirtar Makanen - at 2013.07.28 21:26:00
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17. Freighter ganks - in EVE General Discussion [original thread]
Tesal wrote: baltec1 wrote: Tesal wrote: Another isboxer fleet. If they keep this up its going to get a formal banhammer. Why? There are thousands of people doing this for PVE. Ban them too. The pvp isboxers are the worst thou...
- by Kirtar Makanen - at 2013.07.26 21:18:00
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18. Freighter ganks - in EVE General Discussion [original thread]
Tippia wrote: SlapNuts wrote: A freighter jumps into high sec system and a frig approaches, it scans the freighter, copies the loot, pastes it into a generator that calculates the amount the freight is worth which comes out to be over the am...
- by Kirtar Makanen - at 2013.07.26 19:48:00
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19. Proposal : Missile Skillpoint rebalancing - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Over the years CCP has gone balls out to punish missile users because of what ultimately is bad client design. Each missile gets logged on the server then logged of again when destroyed which results in massive lag b...
- by Kirtar Makanen - at 2013.07.26 14:52:00
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20. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Ender Wiggan wrote: Kirtar Makanen wrote: Luc Chastot wrote: Still trying to find any downsides to this that can't be fixed. The idea is very sound. How about what happens when the system fails just like the jump portal bugs now (and st...
- by Kirtar Makanen - at 2013.07.26 04:51:00
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